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Hi!

Does anybody know how to go about allowing a lipsync solution in Unity (such as SALSA) to work with Wwise?

Out of the box, SALSA analyses the AudioClip's buffer (and its amplitude dynamics) to calculate how blendshapes / bone animations should work. However, when using Wwise, there's no AudioClip, therefore no AudioClip buffer. 

Is there any premade solution to get the information SALSA needs? How do other games solve this issue? What can I do to get the information from Wwise? 

Thanks!

Maarten S. (110 ポイント) General Discussion

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