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When I change between maps now in UE4 with the Wwise plugin enabled, the project crashes. The opening bit of the crash report looks like this:

 

Assertion failed: false [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp] [Line: 13450]

UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_AkAudio!AkOcclusionObstructionService::CalculateObstructionOcclusionValues() [D:\Jenkins\ws\wwise_v2021.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Source\AkAudio\Private\OcclusionObstructionService\AkOcclusionObstructionService.cpp:272]
UE4Editor_AkAudio!AkOcclusionObstructionService::UpdateObstructionOcclusion() [D:\Jenkins\ws\wwise_v2021.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Source\AkAudio\Private\OcclusionObstructionService\AkOcclusionObstructionService.cpp:442]
UE4Editor_AkAudio!UAkComponent::UpdateOcclusionObstruction() [D:\Jenkins\ws\wwise_v2021.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Source\AkAudio\Classes\AkComponent.h:391]
UE4Editor_AkAudio!FAkAudioDevice::PostEvent() [D:\Jenkins\ws\wwise_v2021.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp:1663]
UE4Editor_AkAudio!FAkAudioDevice::PostEvent() [D:\Jenkins\ws\wwise_v2021.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Source\AkAudio\Private\AkAudioDevice.cpp:1594]
UE4Editor_AkAudio!UAkGameplayStatics::PostEvent() [D:\Jenkins\ws\wwise_v2021.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Source\AkAudio\Private\AkGameplayStatics.cpp:176]
UE4Editor_AkAudio!UAkGameplayStatics::execPostEvent() [D:\Jenkins\ws\wwise_v2021.1\UE4Plugin\WwiseDemoGame\Plugins\Wwise\Intermediate\Build\Win64\UE4Editor\Inc\AkAudio\AkGameplayStatics.gen.cpp:608]
in General Discussion by David Z. (130 points)

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