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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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So I'm trying to create an event in a UE4 project that switches a Wwise state group based on an already created blueprint in the project. This blueprint is working as it should be, but I can't figure out how to have this state group changed in UE4 by a blueprint. 
For more detail, the blueprint switches between 4 different levels based on player action. My Wwise state group has corresponding audio for each level. What I am after doing is having each state switch based on which level the player is at, so the audio smoothly changes during gameplay.

I've got the state group in the engine, working manually (where I just switch the state in the blueprint and press "play") so I know it works, it's just getting this to be changed by the engine is where I'm unable to progress. 

image Wwise State group

image Blueprint in UE4 that posts the event and lets me change state group

 

image An attempted blueprint for changing the states

General Discussion Adam R. (100 포인트) 로 부터

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Hi!

If you always post the same event after the state change, why not granularisz that event per state change (Heartbeat_LV_1, Heartbeat_LV_2...) an trigger your state changes in the events in Wwise?

Hope it helps!
Nikola Viel (1.6k 포인트) 로 부터
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