Looking for an answer for this as well. I use a multichannel interface for the output to my speakers, sound works perfectly in wwise (so long as I have the output config set to 2.0 speaker panning), but after generating the soundbank (with no errors and everything looking good and working correctly in profiler), when I launch cube, the sounds only works if my computer is set to output through its built in speakers. If my computers audio output is set to my interface, I get the sound of picking up gems, but no interactive music. Tried a few different configurations of the soundbank (including all music events vs just the music/music event, adding a set state to the music event to ensure the gamplay starts with player health = Alive, etc) but I cant find a solution. Is there a way to specify the useable outputs in the soundbank being sent to cube?
I finished the 201 course fine on my computer speakers, but this is really bugging me.
Appreciate any help!