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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hello everyone. I have a question about the Rooms on Unity. I'm a student in sound design, this is the 10th project I'm doing with Unity and Wwise this year and this is the first time I'm facing this problem.

Unity version : 2020.3.10f1 Wwise version : 2021.1.2.7629

Here, we use the 3D Game Kit of unity. Wwise is well integrated, I have been working on it for 3 weeks. I attack the setup of the rooms and portals.

I wanted to test by putting a test emitter in a first room with all the setup (I copied exactly what I had done on the small project, to be sure) but my emitter doesn't fit in the reverb I assigned to the room. In the Game Object 3D profiler I noticed that my emitter is not considered to be in a room. (On the other project it does detect the room)

Where can this problem come from? I have the exact same settings on both projects, so I would say it's more Unity than Wwise (Something in the 3D Game Kit? but again I can't see) but that's just a guess. I have no idea how to solve this problem, if you have any clues it would be great and I can't thank you enough.

I could screen all the settings if ever necessary but as I copied exactly the settings of the project it works in, I'm not necessarily sure of the relevance.

Thanking you.
General Discussion Lucas M. (100 포인트) 로 부터

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