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0 votes

Hi everybody,

I'm developping a custom sound engine following the getting started 

I manage to make it works on my laptop

But when I compile (with sdk librairies for ARM) and run I'm facing to that issue when I call the first AK::SoundEngine::LoadBank

...

if (g_lowLevelIO.SetBasePath(AKTEXT("./assets")) != AK_Success) {

     throw "Error SetBasePath";

}

AkBankID bankInitID; // Not used

if (AK::SoundEngine::LoadBank(BANKNAME_INIT, bankInitID) != AK_Success)

{

throw "Error loading init bank";

}

AkBankID bankCarID; // Not used

if (AK::SoundEngine::LoadBank(BANKNAME_CAR, bankCarID) != AK_Success)

{

throw "Error loading car bank";

}

...

../Common/AkStreamMgr.h:340 Assertion Failed! Expression:!"Invalid device ID"
[0] 0x0x55557f6260
../Common/AkStreamMgr.cpp:654 Assertion Failed! Expression:!"File Location Resolver returned an invalid device ID"
[0] 0x0x55557f6260
../Common/AkStreamMgr.h:340 Assertion Failed! Expression:!"Invalid device ID"
[0] 0x0x55557f6260
../Common/AkStreamMgr.cpp:654 Assertion Failed! Expression:!"File Location Resolver returned an invalid device ID"
[0] 0x0x55557f6260
AK Error: Bank Load Failed

 

I'm using the default low level IO provided by AudioKinetic SDK.

While debugging I think the issue targets the audio device opening

Any ideas ?

in General Discussion by Saïd L. (160 points)
edited by Saïd L.

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