Hi, I am working on our game's dialogue system and I'm trying to make it as easy as possible for us to test our dialogue with TextToSpeech (TTS) and I'm wondering,
1. is there any way to pass runtime generated (or pre generated) audio to Wwise without having to touch actual Wwise project?
2. If there isn't, does a workaround exist for having both Unity Audio enabled and Wwise at the same time? This currently works in the editor and on Windows, but not on Xbox, as I just realized.
Thanks for any thoughts,
Erik