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IOS build crash on initialization

0 投票

CAkEffectsMgr::Init(char*) (AkEffectsMgr.cpp:65)

CAKEffectsMgr::Init(char*) (AkPlatformFuncs.h:346)

CAKLEngine::Software Init() (AkLEngine_SoftwarePipeline.cpp:85)

CAKLEngine::Init() (AkLEngine.cpp:65)

AK::SoundEngine::Init(AkinitSettings*, AkPlatformInitSettings*) (AkAudiolib.cpp:5674)

Init (AkSoundEngineStubs.cpp:550)

AklwiseInitializationSettings_InitializeSoundEngine_meFE63CBD9C6D698F2944E15A8DFB35533461A341 (Assembly-CSharp4.cpp

RuntimeInvoker_TrueVoid_t22962CB4C05B1089B55A6E1139F0E87A90987017 (112CppInvokerTable.cpp:86763)

il2cpp:: vm:: Runtime:: Invoke(MethodInfo const*, void*, void**, 112CppException**) (Runtime.cpp:553)

scripting_method_invoke (ScriptingApi_112Cpp.cpp:285)

Invoke (ScriptingInvocation.cpp:273)

AddToManager (MonoBehaviour.cpp:1442)

AwakeFromload (MonoBehaviour.cpp:1310)

InvokeAwakeFromLoad (AwakeFromLoadQueue.cpp:589)

Wwise version 2019.1.7

 

If you have encounterd this problem or have a solution, please help!


 
最新提问 12月 6, 2021 分类:General Discussion | 用户: John Y. (100 分)

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