Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

[UE5.1] Why is Wwise Plugin consumes 11MB memory when nothing is actually loaded?

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I've created a empty demo by Unreal Engine, integrated Wwise plugin through Audiokinetic Launcher, the wwise project was also created by default.
Then just connect Profiler to this UE demo, and captured that it already took up about 11MB in memory!

Is it resulted by memory fragmentation?
Is there a way to figure it out? I'm trying to reduce the memory consumption.

Thanks for your help, it really troubles me.

FYI.
Performance Monitor:
Name    Value    Average
Total Media (Memory)    0 Bytes    -
Total Reserved Memory    11.6 MB    -
Total Used Memory    3.7 MB    -

Versions:
Unreal 5.1.1
Wwise 2021.1.13.8036
문의 2023 9월 22 General Discussion 05 (500 포인트) 로 부터

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