Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

Crash in AkRTree.h

0 투표

Engine: Unreal Engine 5 (5.1)
Wwise SDK version: 2022.1.1.8100
Wwise integration version: 2022.1.1.8100.2529

Hey, i encountered the crash from wwise sdk code, it's from AkRTree.
I can't provide actual reproduction steps since it is heavily project dependent but to sum it up somehow:

  • We derrived from AAkSpatialAudioVolume to create our own SpatialAudioVolume while working on audio culling
  • While playing the game, we change the position in the world for this volumes and save the game
  • After loading the saved state we've got the crash from AkRTree

I thought maybe someone could have had something similar and can recognize it from callstack : )

Callstack pics ( for some reason i couldn't add them here :/ ):
https://prnt.sc/IBHhqx4wEVIZ
https://prnt.sc/6djvMFYoo_ip
https://prnt.sc/iupV34pn86f1

문의 2023 4월 21 General Discussion Piotr K. (100 포인트) 로 부터
Since this is a bug report, please send it through the Audiokinetic Launcher's Bug Report system.
Refer to https://www.audiokinetic.com/en/library/wwise_launcher/?source=InstallGuide&id=reporting_bugs.

Please sign-in or register to answer this question.

...