Engine: Unreal Engine 5 (5.1)
Wwise SDK version: 2022.1.1.8100
Wwise integration version: 2022.1.1.8100.2529
Hey, i encountered the crash from wwise sdk code, it's from AkRTree.
I can't provide actual reproduction steps since it is heavily project dependent but to sum it up somehow:
- We derrived from AAkSpatialAudioVolume to create our own SpatialAudioVolume while working on audio culling
- While playing the game, we change the position in the world for this volumes and save the game
- After loading the saved state we've got the crash from AkRTree
I thought maybe someone could have had something similar and can recognize it from callstack : )
Callstack pics ( for some reason i couldn't add them here :/ ):
https://prnt.sc/IBHhqx4wEVIZ
https://prnt.sc/6djvMFYoo_ip
https://prnt.sc/iupV34pn86f1