Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

Game defined auxiliary sends for one Actor mixer and mutiple busses

0 투표
Hi there

Im working on a 2d adventure game in Unity which swaps between scenes when exploring rooms.

Im using a single actor mixer to contain all characters with their respective characters and their dialogues

I want to use reverb that affects only dialogue, depending on which room the player is, so multiple sends are required.

So my approach is to use game defined Auxiliary busses , but I want to control the send values from my single actor mixer on every single bus Im sending the audio

Which is the best workflow so I can decide beforehand the levels of each bus send, and also, How can I use the Soundcaster to test this?

Using Game Define Aux Sends I fell I have no way of testing these things

Thanks

 

Al
문의 2023 4월 20 General Discussion Alvin (100 포인트) 로 부터

Please sign-in or register to answer this question.

...