menu
 
版本
2018.1.11.6987

2024.1.6.8842

2023.1.14.8770

2025.1.0.8897

2022.1.19.8584

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu

Wwise SDK 2018.1.11
ak.wwise.core.switchContainer.addAssignment


Assign a Switch Container's child to a Switch. This is the equivalent of doing a drag&drop of the child to a state in the Assigned Objects view. The child is always added at the end for each state.

Supported by

Graphical User Interface, Command-Line Interface.

Arguments

Name Type Description
child *   The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container.
stateOrSwitch *   The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container.

(Required *)

Arguments Details


child

description : The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container.
Possibilities, one of the following :

1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : string
pattern : ^\

stateOrSwitch

description : The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container.
Possibilities, one of the following :

1) type : string
pattern : ^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$
description : The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported.

2) type : string
pattern : ^\{[a-fA-F0-9]{8}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{4}-[a-fA-F0-9]{12}\}$

3) type : string
pattern : ^\


Examples :

Assign a Switch Container's child to a State.

Equivalent to dragging a child of a Switch Group to a State listed in the Assigned Objects view.

Arguments:

{
"child": "{7A12D08F-B0D9-4403-9EFA-2E6338C197C1}",
"stateOrSwitch": "{A076AA65-B71A-45BB-8841-5A20C52CE727}"
}

Result:

{}


Detailed JSON Schema


Arguments :

{
"type": "object",
"properties": {
"child": {
"description": "The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container.",
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported."
},
{
"type": "string",
"pattern": *Must be a valid GUID*
},
{
"type": "string",
"pattern": "^\\\\"
}
]
},
"stateOrSwitch": {
"description": "The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container.",
"anyOf": [
{
"type": "string",
"pattern": "^(StateGroup|SwitchGroup|SoundBank|GameParameter|Event|Effect|AudioDevice|Trigger|Attenuation|DialogueEvent|Bus|AuxBus|Conversion|ModulatorLfo|ModulatorEnvelope|ModulatorTime|Platform|Language|AcousticTexture):[a-zA-Z_]+[a-zA-Z0-9_]*$",
"description": "The name of the object qualified by its type in the form of type:name. Only object types that have globally-unique names are supported."
},
{
"type": "string",
"pattern": *Must be a valid GUID*
},
{
"type": "string",
"pattern": "^\\\\"
}
]
}
},
"required": [
"child",
"stateOrSwitch"
],
"additionalProperties": false
}


Options :

{
"type": "object",
"properties": {},
"additionalProperties": false
}


Response :

{
"type": "object",
"properties": {},
"additionalProperties": false
}

Document version : 1


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅