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2018.1.11.6987
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
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2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2018.1.11
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类 | |
struct | AkAudioSettings |
Configured audio settings 更多... |
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struct | AkExternalSourceInfo |
struct | AkVector |
3D vector. 更多... |
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class | AkTransform |
Position and orientation of game objects. 更多... |
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struct | AkObstructionOcclusionValues |
Obstruction/occlusion pair for a position 更多... |
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struct | AkChannelEmitter |
Positioning information for a sound, with specified subset of its channels. 更多... |
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struct | AkPolarCoord |
Polar coordinates. 更多... |
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struct | AkSphericalCoord |
Spherical coordinates. 更多... |
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class | AkEmitterListenerPair |
Emitter-listener pair: Positioning data pertaining to a single pair of emitter and listener. 更多... |
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struct | AkListener |
Listener information. 更多... |
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struct | AkAuxSendValue |
Auxiliary bus sends information per game object per given auxiliary bus. 更多... |
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struct | AkRamp |
Volume ramp specified by end points "previous" and "next". 更多... |
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struct | WwiseObjectIDext |
struct | WwiseObjectID |
struct | AkFileParser::EnvelopePoint |
Analyzed envelope point. 更多... |
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命名空间 | |
namespace | AK |
Audiokinetic namespace |
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AK::SoundEngine | |
AkFileParser | |
Public data structures for converted file format. |
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宏定义 | |
#define | NULL ((void *)0) |
#define | AK_POINTER_64 |
#define | AKCURVEINTERPOLATION_NUM_STORAGE_BIT 5 |
Internal storage restriction, for internal use only. 更多... |
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#define | AK_MEMPOOLATTRIBUTES |
#define | AK_MAX_LANGUAGE_NAME_SIZE (32) |
#define | AKCOMPANYID_AUDIOKINETIC (0) |
Audiokinetic inc. 更多... |
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#define | AKCOMPANYID_AUDIOKINETIC_EXTERNAL (1) |
Audiokinetic inc. 更多... |
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#define | AKCOMPANYID_MCDSP (256) |
McDSP 更多... |
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#define | AKCOMPANYID_WAVEARTS (257) |
WaveArts 更多... |
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#define | AKCOMPANYID_PHONETICARTS (258) |
Phonetic Arts 更多... |
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#define | AKCOMPANYID_IZOTOPE (259) |
iZotope 更多... |
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#define | AKCOMPANYID_CRANKCASEAUDIO (261) |
Crankcase Audio 更多... |
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#define | AKCOMPANYID_IOSONO (262) |
IOSONO 更多... |
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#define | AKCOMPANYID_AUROTECHNOLOGIES (263) |
Auro Technologies 更多... |
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#define | AKCOMPANYID_DOLBY (264) |
Dolby 更多... |
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#define | AKCOMPANYID_TWOBIGEARS (265) |
Two Big Ears 更多... |
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#define | AKCOMPANYID_OCULUS (266) |
Oculus 更多... |
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#define | AKCOMPANYID_BLUERIPPLESOUND (267) |
Blue Ripple Sound 更多... |
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#define | AKCOMPANYID_ENZIEN (268) |
Enzien Audio 更多... |
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#define | AKCOMPANYID_KROTOS (269) |
Krotos (Dehumanizer) 更多... |
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#define | AKCOMPANYID_NURULIZE (270) |
Nurulize 更多... |
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#define | AKCOMPANYID_SUPERPOWERED (271) |
Super Powered 更多... |
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#define | AKCOMPANYID_GOOGLE (272) |
Google 更多... |
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#define | AKCOMPANYID_VISISONICS (277) |
Visisonics 更多... |
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#define | AKCODECID_BANK (0) |
Bank encoding 更多... |
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#define | AKCODECID_PCM (1) |
PCM encoding 更多... |
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#define | AKCODECID_ADPCM (2) |
ADPCM encoding 更多... |
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#define | AKCODECID_XMA (3) |
XMA encoding 更多... |
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#define | AKCODECID_VORBIS (4) |
Vorbis encoding 更多... |
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#define | AKCODECID_WIIADPCM (5) |
ADPCM encoding on the Wii 更多... |
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#define | AKCODECID_PCMEX (7) |
Standard PCM WAV file parser for Wwise Authoring 更多... |
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#define | AKCODECID_EXTERNAL_SOURCE (8) |
External Source (unknown encoding) 更多... |
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#define | AKCODECID_XWMA (9) |
xWMA encoding 更多... |
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#define | AKCODECID_AAC (10) |
AAC encoding (only available on Apple devices) – see AkAACFactory.h 更多... |
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#define | AKCODECID_FILE_PACKAGE (11) |
File package files generated by the File Packager utility. 更多... |
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#define | AKCODECID_ATRAC9 (12) |
ATRAC-9 encoding 更多... |
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#define | AKCODECID_VAG (13) |
VAG/HE-VAG encoding 更多... |
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#define | AKCODECID_PROFILERCAPTURE (14) |
Profiler capture file (.prof) as written through AK::SoundEngine::StartProfilerCapture 更多... |
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#define | AKCODECID_ANALYSISFILE (15) |
Analysis file 更多... |
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#define | AKCODECID_MIDI (16) |
MIDI file 更多... |
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#define | AKCODECID_OPUSNX (17) |
OpusNX encoding 更多... |
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#define | AKCODECID_CAF (18) |
CAF file 更多... |
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#define | AKCODECID_AKOPUS (19) |
Opus encoding 更多... |
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#define | AKPLUGINID_METER (129) |
Meter Plugin 更多... |
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#define | AKPLUGINID_RECORDER (132) |
Recorder Plugin 更多... |
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#define | AKEXTENSIONID_SPATIALAUDIO (800) |
Spatial Audio 更多... |
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#define | AKEXTENSIONID_INTERACTIVEMUSIC (801) |
Interactive Music 更多... |
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#define | AK_WAVE_FORMAT_VAG 0xFFFB |
#define | AK_WAVE_FORMAT_AT9 0xFFFC |
#define | AK_WAVE_FORMAT_VORBIS 0xFFFF |
#define | AK_WAVE_FORMAT_AAC 0xAAC0 |
#define | AK_WAVE_FORMAT_OPUSNX 0x3039 |
#define | AK_WAVE_FORMAT_OPUS 0x3040 |
#define | WAVE_FORMAT_XMA2 0x166 |
#define | AK_PANNER_NUM_STORAGE_BITS 3 |
#define | AK_POSSOURCE_NUM_STORAGE_BITS 3 |
#define | AK_SPAT_NUM_STORAGE_BITS 3 |
#define | AK_MAX_BITS_METERING_FLAGS (5) |
#define | AK_OS_STRUCT_ALIGN 4 |
OS Structures need to be aligned at 4 bytes. 更多... |
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#define | AK_64B_OS_STRUCT_ALIGN 8 |
OS Structures need to be aligned at 8 bytes. 更多... |
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#define | AK_ALIGN(__declaration__, uAlignmentSize) __declaration__ |
Default definition for declaration that might need to be aligned on some platforms. By default, no alignment will be done. 更多... |
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#define | AK_ENDIANNESS_LITTLE |
#define | AK_UNALIGNED |
Refers to the __unaligned compilation flag available on some platforms. Note that so far, on the tested platform this should always be placed before the pointer symbol *. 更多... |
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#define | AK_FINAL |
#define | AK_ASYNC_OPEN_DEFAULT (false) |
Refers to asynchronous file opening in default low-level IO. 更多... |
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#define | AK_COMM_DEFAULT_DISCOVERY_PORT 24024 |
Default discovery port for most platforms using IP sockets for communication. 更多... |
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#define | AkRegister |
类型定义 | |
typedef AkInt32 | AkAtomic32 |
Signed 32-bit integer - Atomic Declaration 更多... |
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typedef AkInt64 | AkAtomic64 |
Signed 64-bit integer - Atomic Declaration 更多... |
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typedef AkUInt32 | AkAtomicU32 |
Unsigned 32-bit integer - Atomic Declaration 更多... |
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typedef AkIntPtr | AkAtomicPtr |
Signed platform sized integer - Atomic Declaration 更多... |
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typedef AkUInt32 | AkUniqueID |
Unique 32-bit ID 更多... |
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typedef AkUInt32 | AkStateID |
State ID 更多... |
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typedef AkUInt32 | AkStateGroupID |
State group ID 更多... |
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typedef AkUInt32 | AkPlayingID |
Playing ID 更多... |
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typedef AkInt32 | AkTimeMs |
Time in ms 更多... |
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typedef AkUInt16 | AkPortNumber |
Port number 更多... |
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typedef AkReal32 | AkPitchValue |
Pitch value 更多... |
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typedef AkReal32 | AkVolumeValue |
Volume value( also apply to LFE ) 更多... |
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typedef AkUInt64 | AkGameObjectID |
Game object ID 更多... |
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typedef AkReal32 | AkLPFType |
Low-pass filter type 更多... |
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typedef AkInt32 | AkMemPoolId |
Memory pool ID 更多... |
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typedef AkUInt32 | AkPluginID |
Source or effect plug-in ID 更多... |
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typedef AkUInt32 | AkCodecID |
Codec plug-in ID 更多... |
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typedef AkUInt32 | AkAuxBusID |
Auxilliary bus ID 更多... |
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typedef AkInt16 | AkPluginParamID |
Source or effect plug-in parameter ID 更多... |
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typedef AkInt8 | AkPriority |
Priority 更多... |
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typedef AkUInt16 | AkDataCompID |
Data compression format ID 更多... |
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typedef AkUInt16 | AkDataTypeID |
Data sample type ID 更多... |
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typedef AkUInt8 | AkDataInterleaveID |
Data interleaved state ID 更多... |
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typedef AkUInt32 | AkSwitchGroupID |
Switch group ID 更多... |
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typedef AkUInt32 | AkSwitchStateID |
Switch ID 更多... |
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typedef AkUInt32 | AkRtpcID |
Real time parameter control ID 更多... |
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typedef AkReal32 | AkRtpcValue |
Real time parameter control value 更多... |
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typedef AkUInt32 | AkBankID |
Run time bank ID 更多... |
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typedef AkUInt32 | AkFileID |
Integer-type file identifier 更多... |
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typedef AkUInt32 | AkDeviceID |
I/O device ID 更多... |
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typedef AkUInt32 | AkTriggerID |
Trigger ID 更多... |
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typedef AkUInt32 | AkArgumentValueID |
Argument value ID 更多... |
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typedef AkUInt32 | AkChannelMask |
Channel mask (similar to WAVE_FORMAT_EXTENSIBLE). Bit values are defined in AkSpeakerConfig.h. 更多... |
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typedef AkUInt32 | AkModulatorID |
Modulator ID 更多... |
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typedef AkUInt32 | AkAcousticTextureID |
Acoustic Texture ID 更多... |
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typedef AkUInt32 | AkImageSourceID |
Image Source ID 更多... |
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typedef AkUInt64 | AkOutputDeviceID |
Audio Output device ID 更多... |
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typedef AkTransform | AkSoundPosition |
Positioning information for a sound. 更多... |
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typedef AkTransform | AkListenerPosition |
Positioning information for a listener. 更多... |
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typedef IAkSoftwareCodec *(* | AkCreateFileSourceCallback) (void *in_pCtx) |
Registered file source creation function prototype. 更多... |
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typedef IAkSoftwareCodec *(* | AkCreateBankSourceCallback) (void *in_pCtx) |
Registered bank source node creation function prototype. 更多... |
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typedef AkInt16 | AkCaptureType |
Default value: capture type is short. 更多... |
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函数 | |
AkRamp | operator * (const AkRamp &in_rLhs, const AkRamp &in_rRhs) |
void *__cdecl | AK::AllocHook (size_t in_size) |
void __cdecl | AK::FreeHook (void *in_pMemAddress) |
变量 | |
static const AkPluginID | AK_INVALID_PLUGINID = (AkPluginID)-1 |
Invalid FX ID 更多... |
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static const AkGameObjectID | AK_INVALID_GAME_OBJECT = (AkGameObjectID)-1 |
Invalid game object (may also mean all game objects) 更多... |
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static const AkUniqueID | AK_INVALID_UNIQUE_ID = 0 |
Invalid unique 32-bit ID 更多... |
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static const AkRtpcID | AK_INVALID_RTPC_ID = AK_INVALID_UNIQUE_ID |
Invalid RTPC ID 更多... |
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static const AkPlayingID | AK_INVALID_PLAYING_ID = AK_INVALID_UNIQUE_ID |
Invalid playing ID 更多... |
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static const AkUInt32 | AK_DEFAULT_SWITCH_STATE = 0 |
Switch selected if no switch has been set yet 更多... |
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static const AkMemPoolId | AK_INVALID_POOL_ID = -1 |
Invalid pool ID 更多... |
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static const AkMemPoolId | AK_DEFAULT_POOL_ID = -1 |
Default pool ID, same as AK_INVALID_POOL_ID 更多... |
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static const AkAuxBusID | AK_INVALID_AUX_ID = AK_INVALID_UNIQUE_ID |
Invalid auxiliary bus ID (or no Aux bus ID) 更多... |
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static const AkFileID | AK_INVALID_FILE_ID = (AkFileID)-1 |
Invalid file ID 更多... |
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static const AkDeviceID | AK_INVALID_DEVICE_ID = (AkDeviceID)-1 |
Invalid streaming device ID 更多... |
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static const AkBankID | AK_INVALID_BANK_ID = AK_INVALID_UNIQUE_ID |
Invalid bank ID 更多... |
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static const AkArgumentValueID | AK_FALLBACK_ARGUMENTVALUE_ID = 0 |
Fallback argument value ID 更多... |
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static const AkChannelMask | AK_INVALID_CHANNELMASK = 0 |
Invalid channel mask 更多... |
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static const AkUInt32 | AK_INVALID_OUTPUT_DEVICE_ID = AK_INVALID_UNIQUE_ID |
Invalid Device ID 更多... |
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static const AkPriority | AK_DEFAULT_PRIORITY = 50 |
Default sound / I/O priority 更多... |
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static const AkPriority | AK_MIN_PRIORITY = 0 |
Minimal priority value [0,100] 更多... |
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static const AkPriority | AK_MAX_PRIORITY = 100 |
Maximal priority value [0,100] 更多... |
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static const AkPriority | AK_DEFAULT_BANK_IO_PRIORITY = AK_DEFAULT_PRIORITY |
Default bank load I/O priority 更多... |
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static const AkReal32 | AK_DEFAULT_BANK_THROUGHPUT = 1*1024*1024/1000.f |
Default bank load throughput (1 Mb/ms) 更多... |
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static const AkUInt32 | AK_SOUNDBANK_VERSION = 132 |
Version of the soundbank reader 更多... |
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Data type definitions.
在文件 AkTypes.h 中定义.