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互动音乐是具有多种功能的复杂工具,项目开始时就为其制定统一的策略可以节省后期的时间和精力。当然,处理互动音乐的方法有很多,您可以在 Wwise 中使用任何方法来为游戏创造最佳音乐效果。下面列出了一些有关如何充分利用互动音乐的建议(包括针对可能出现的播放问题排查故障)。
If you are having desynchronization or voice starvation problems when auditioning tracks, and you are connected to the game you can set a new look-ahead time in the Property Editor. If you are experiencing these problems in Wwise for unstreamed tracks, you can try adjusting the Music Track look-ahead time (ms). 详请参阅“Setting the Music Track look-ahead time”一节。
As a general rule, the more tracks that you have playing simultaneously, the more look-ahead time you will need to avoid voice starvation and maintain track synchronization. Look-ahead Time 具体要多长取决于很多因素,包括请求预读时的压缩格式和总计带宽用量。