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2016.2.6.6153

2024.1.6.8842

2023.1.14.8770

2025.1.0.8897

2022.1.19.8584

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2017.1.9.6501

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2015.1.9.5624

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Bit field of various locations in the audio processing loop where the game can be called back.

Enumerator:
AkGlobalCallbackLocation_Register 

Right after successful registration of callback/plugin. Typically used by plugins along with AkGlobalCallbackLocation_Term for allocating memory for the lifetime of the sound engine.

AkGlobalCallbackLocation_Begin 

Start of audio processing. The number of frames about to be rendered depends on the sink/end-point and can be zero.

AkGlobalCallbackLocation_PreProcessMessageQueueForRender 

Start of frame rendering, before having processed game messages.

AkGlobalCallbackLocation_BeginRender 

Start of frame rendering, after having processed game messages.

AkGlobalCallbackLocation_EndRender 

End of frame rendering.

AkGlobalCallbackLocation_End 

End of audio processing.

AkGlobalCallbackLocation_Term 

Sound engine termination.

AkGlobalCallbackLocation_Num 

Total number of global callback locations.

Definition at line 297 of file AkCallback.h.


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