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2024.1.2.8726
2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.2
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#include <AkSpatialAudioTypes.h>
Public 成员函数 | |
constexpr | AkRoomID () |
Default constructor. Creates an invalid ID. 更多... | |
AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... | |
AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID 更多... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used to convert AkRoomID's to AkGameObjectIDs. 更多... | |
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constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. 更多... | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID 更多... | |
bool | operator== (const AkSpatialAudioID &rhs) const |
bool | operator!= (const AkSpatialAudioID &rhs) const |
bool | operator< (const AkSpatialAudioID &rhs) const |
bool | operator> (const AkSpatialAudioID &rhs) const |
bool | operator<= (const AkSpatialAudioID &rhs) const |
bool | operator>= (const AkSpatialAudioID &rhs) const |
bool | IsValid () const |
Determine if this ID is valid. 更多... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 更多... | |
operator AkUInt64 () const | |
静态 Public 成员函数 | |
static AkRoomID | FromGameObjectID (AkGameObjectID in_fromGameObject) |
Conversion function used to convert to AkGameObjectIDs to AkRoomID. 更多... | |
额外继承的成员函数 | |
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AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are converted to AkGameObjectID's by calling AsGameObjectID().
在文件 AkSpatialAudioTypes.h 第 133 行定义.