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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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An AkRoomPortal can connect two AkRoom components together. 更多...
继承自 AkTriggerHandler .
Public 成员函数 | |
ulong | GetID () |
Access the portal's ID 更多... | |
override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Opens the portal on trigger event 更多... | |
void | ClosePortal (UnityEngine.GameObject in_gameObject) |
Closes the portal on trigger event 更多... | |
Public 属性 | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. 更多... | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 更多... | |
静态 Public 属性 | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. 更多... | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers 更多... | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime 更多... | |
An AkRoomPortal can connect two AkRoom components together.