menu
 
版本
2024.1.3.8749

2024.1.3.8749

2023.1.11.8682

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


menu_open
Wwise SDK 2024.1.3

◆ PostString()

AKSOUNDENGINE_API AKRESULT AK::Monitor::PostString ( const char *  in_pszError,
ErrorLevel  in_eErrorLevel,
AkPlayingID  in_playingID = AK_INVALID_PLAYING_ID,
AkGameObjectID  in_gameObjID = AK_INVALID_GAME_OBJECT,
AkUniqueID  in_audioNodeID = AK_INVALID_UNIQUE_ID,
bool  in_bIsBus = false 
)

Post a monitoring message or error string. This will be displayed in the Wwise capture log.

返回
AK_Success if successful, AK_Fail if there was a problem posting the message. In optimized mode, this function returns AK_NotCompatible.
备注
This function is provided as a tracking tool only. It does nothing if it is called in the optimized/release configuration and return AK_NotCompatible.
参数
in_pszErrorMessage or error string to be displayed
in_eErrorLevelSpecifies whether it should be displayed as a message or an error
in_playingIDRelated Playing ID if applicable
in_gameObjIDRelated Game Object ID if applicable, AK_INVALID_GAME_OBJECT otherwise
in_audioNodeIDRelated Audio Node ID if applicable, AK_INVALID_UNIQUE_ID otherwise
in_bIsBustrue if in_audioNodeID is a bus

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅