Wwise SDK 2024.1.1
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Positioning information obtained from an object 更多...
#include <AkQueryParameters.h>
Public 属性 | |
AkReal32 | fCenterPct |
Center % [0..1] 更多... | |
AkSpeakerPanningType | pannerType |
Speaker panning type: type of panning logic when object is not 3D spatialized. 更多... | |
Ak3DPositionType | e3dPositioningType |
3D position type: defines what acts as the emitter position for computing spatialization against the listener. 更多... | |
bool | bHoldEmitterPosAndOrient |
Hold emitter position and orientation values when starting playback. 更多... | |
Ak3DSpatializationMode | e3DSpatializationMode |
Spatialization mode 更多... | |
bool | bEnableAttenuation |
Attenuation parameter set is active. 更多... | |
bool | bUseConeAttenuation |
Use the cone attenuation 更多... | |
AkReal32 | fInnerAngle |
Inner angle 更多... | |
AkReal32 | fOuterAngle |
Outer angle 更多... | |
AkReal32 | fConeMaxAttenuation |
Cone max attenuation 更多... | |
AkLPFType | LPFCone |
Cone low pass filter value 更多... | |
AkLPFType | HPFCone |
Cone low pass filter value 更多... | |
AkReal32 | fMaxDistance |
Maximum distance 更多... | |
AkReal32 | fVolDryAtMaxDist |
Volume dry at maximum distance 更多... | |
AkReal32 | fVolAuxGameDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the Game defined distance attenuation) 更多... | |
AkReal32 | fVolAuxUserDefAtMaxDist |
Volume wet at maximum distance (if any) (based on the User defined distance attenuation) 更多... | |
AkLPFType | LPFValueAtMaxDist |
Low pass filter value at max distance (if any) 更多... | |
AkLPFType | HPFValueAtMaxDist |
High pass filter value at max distance (if any) 更多... | |
Positioning information obtained from an object
在文件 AkQueryParameters.h 第 42 行定义.