Game object ID of the listener associated with this send. Use AK_INVALID_GAME_OBJECT as a wildcard to set the auxiliary send to all connected listeners (see AK::SoundEngine::SetListeners).
在文件 AkTypes.h 第 886 行定义.
仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!
来注册自己的项目,我们帮您快速入门,不带任何附加条件!