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2024.1.2.8726

2024.1.2.8726

2023.1.10.8659

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History 选项卡

The History tab of the “Remote Connections”一节 dialog displays a list of consoles that you have connected to in the past. 您可以手动连接到游戏机并从历史记录列表中删除游戏机。

界面元素

描述

打开搜索框,在其中输入标准字母和数字会筛选掉视图中不相匹配的元素。阅读 “Using tables”一节 了解详细信息。

点击搜索图标左侧的 Close(关闭)图标,以关闭搜索字段并删除筛选器。

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See “Using tables”一节.

Name

名称。游戏机或计算机的名称。

Platform

游戏机的平台类型,从 “Platform Manager”一节 中定义的名称中进行选择。

Base Platform

基础平台。平台对应的 SDK,如 Android、iOS、PlayStation 4、Switch、Windows 或 Xbox One。

Status

远程游戏机的状态。状态可以是三种类型之一:

  • Ready —— 就绪。游戏机处于就绪状态,可接受连接。

  • Busy —— 游戏机已连接到设备,因此无法再接受任何连接。状态为 Busy 时,会显示已连接到游戏机的设备名称。

  • Not Available —— 游戏机不再与网络相连的情形。

IP Address

IP 地址。游戏机的网络地址。

更新有关列表中各个游戏机的信息。

从列表中删除所选游戏机。

连接到列表中当前选择的设备。

Opens a dialog where you can specify the IP address of the console.

Opens a dialog where you can select the .prof file that contains all the data from the last profiling session.

删除列表中当前所选设备的连接。

Synchronization Method

同步方式。指定如何处理与远程应用的同步:

  • Profile Only: There is no synchronization with the remote instance.

    Note that playback in Wwise Authoring is unavailable when connected in Profile Only mode because objects and media are not synchronized with the remote instance.

    您可以使用该选项快速连接到远程应用来实施性能分析,同时避免因意外同步而导致声音引擎对工程作出更改。

  • Profile and Edit (Sync Inspected Objects Only): Only objects that are currently inspected in the Transport Control are synchronized, in addition to all necessary related objects, such as the Output Bus, Effects, and Attenuation.

    This means that changes to other objects in your Wwise project are not synchronized. The sound engine plays back objects in the remote instance based on the behaviors defined in the last generated SoundBanks, while also applying any changes made to the Wwise project during the current remote connect session.

    Modified media (sounds, MIDI, Convolution IR, etc.) that is currently in use by the game is also transferred to the game.

  • Profile and Edit (Sync All Modified Objects): All objects that are modified in the Wwise project and are also loaded in the remote instance are synchronized.

    Use this option to automatically synchronize all loaded objects upon connection and as SoundBanks are loaded while connected.

    Modified media (sounds, MIDI, Convolution IR, etc.) that is currently in use by the game is also transferred to the game.

有关更多详细信息,请参阅““Editing while profiling a game”一节”。

Start Capture On Connect

连接上即开始捕获。决定何时开始捕获过程。如果勾选该选项,则捕获过程会在连接时启动。如果未勾选该选项,则捕获过程仅在您点击 Start Capture 按钮时开始。

新捕获过程每次启动时,Capture Log 中的所有现有数据都会清除。

Status

状态。显示您当前是否连接到远程游戏机。如果已连接,它就会显示远程游戏机的名称和 IP 地址。

Closes the Remote Connections dialog without interrupting any active connection.


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