版本
This Contents Editor provides a list of all objects in the Sequence Container and gives you quick access to some of the most common properties associated with those objects.
界面元素 |
描述 | |||
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Click the Configure Columns shortcut (right-click) option from the column header band. 此时将会打开 “Object Property Settings”一节。指定要显示的列及其顺序。 | ||||
[name] |
对象的名称。 | |||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. 如勾选,则包含该元素。如未勾选,则不会包含该元素。 To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | |||
Voice Volume(声部音量)。 |
对象输出到总线或发送至辅助总线之前的衰减(电平或振幅)。有关音量的详细信息,请参阅“Understanding the voice pipeline”一节。 默认值:0
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Voice Pitch |
The playback speed of an audio structure, where:
Default value: 0 Range: -2400 to 2400 Units: Cents | |||
Voice Low-pass Filter |
声部低通滤波器。基于指定频率值针对高频进行衰减的递归滤波器。 此滤波器的单位表示低通滤波的百分比,其中 0 表示无低通滤波(信号不受影响)而 100 表示最大衰减。 For more detail, see Wwise LPF and HPF Value Cutoff Frequencies . 单位:% Default value: 0 Range: 0 to 100 | |||
Notes |
备注。对象属性的额外信息。 | |||
Playlist |
播放列表。Sequence Container 中安排以特定顺序播放的对象列表。 播放列表决定了当游戏引擎调用 Sequence Container 时以何种顺序播放哪些对象。 |