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2024.1.1.8691
2023.1.9.8628
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
下面列出了在使用 Wwise 执行游戏性能分析时, Capture Log(捕获日志)中可能报告的所有错误。If your error is not listed, contact Audiokinetic Support or submit a Bug Report.
在联系技术支持部门时,如能清楚地描述重现步骤,将可以大大加快调查流程。另外,强烈建议在重现问题时记录性能分析会话。有关更多详细信息,请参阅“保存 Capture Log”一节。
Using the Project Zipper, which is accessible from the wrench icon on the Projects page of the Audiokinetic Launcher, zip your project files and send them with your profiling session.
Capture Log 中报告的大多数错误与之前的通知关系密切。若要查找这些通知,请选择错误行并顺着左侧互连圆点找到所选实例相关的全部消息。一般情况下,通过查看之前的消息可以更好地了解错误发生的环境。
info | 备注 |
---|---|
Project Settings 中的 “Logs 选项卡”一节 选项卡允许指定是否在 Resume/Play-From-Beginning 虚声部的数量超出指定上限时记录错误。 |
Capture Log 错误
“AddOutput() needs unique Listeners for multi-instance outputs using the same Audio Device type.”一节
“AkOutputDeviceID not found as an active device in call to function ...”一节
“AK::SoundEngine::SetMultiplePositions: Too many positions.”一节
“AK::SpatialAudio::RemoveGeometry: error removing geometry set.”一节
“AK::SpatialAudio::SetGeometryInstance: error setting a geometry instance.”一节
“AK::SpatialAudio::RemoveGeometryInstance: error removing a geometry instance.”一节
“AK::SpatialAudio::SetGameObjectRadius: Outer radius must be greater than inner radius.”一节
“AK::SpatialAudio::SetGeometry - More than two triangles are connected to the same edge.”一节
“AK::SpatialAudio::SetGeometry - Triangle formed by vertices [v0, v1, v2] is too large.”一节
“AK::SpatialAudio::SetGeometryInstance - Transform is not valid.”一节
“AK::SpatialAudio::SetPortal: Invalid extent. Extent dimensions must be positive.”一节
“AK::SpatialAudio::SetPortal: Portal must have a front room which is distinct from its back room.”一节
“Another process is using Microsoft Spatial Sound objects. Some audio objects may be mixed.”一节
“Audio command is too large to fit in the command queue. Break the command in smaller pieces.”一节
“Cannot initialize passthrough. Passthrough and objects will be disabled.”一节
“Cannot initialize with ambisonic channel configuration, reverting to standard configuration.”一节
“Cannot schedule music switch transition in upcoming segments: using Exit Cue.”一节
“Cannot seek in sound that is within a continuous container with special transitions.”一节
“Convolution Reverb plug-in parameters are invalid, effect is disabled.”一节
“Could not connect to audio input device. Audio input callback will not be called.”一节
“Device ID not recognized by the platform or is disabled.”一节
“Duplicated media has different length in bank X. Check previously unloaded bank. Stopping sound.”一节
“Failed to connect System Audio Object to Apple Spatial Audio. Some sounds will not be audible.”一节
“File access error during source creation. Look for previous file errors in the log.”一节
“Hardware audio subsystem stopped responding. Silent mode is enabled.”一节
“Impulse Response configuration type does not match input signal's configuration type.”一节
“Insufficient memory preparing media. Sound will not play.”一节
“Invalid floating point value detected : non-finite(or NaN) priority.”一节
“Invalid configuration for Mastering Suite; processing halted.”一节
“Job Manager ran out of memory. Significant loss of performance or instability may occur.”一节
“Mastering Suite: Unable to register to the ... callback.”一节
“Maximum Impulse Response length of hardware Convolution Reverb reached.”一节
“Maximum number of hardware-accelerated voices reached. Voice will not play.”一节
“Media ... could not be updated from Wwise Project. Previous media, if available, will be used.”一节
“Memory allocation error in Mastering Suite; processing halted.”一节
“Microsoft Spatial Sound: Too many dynamic objects. Some sounds may not play.”一节
“Monitor Queue full. Increase the size of uMonitorQueuePoolSize. Message size ... bytes.”一节
“Music engine not initialized : Content cannot be loaded from bank.”一节
“Music engine: Seeking failed. Music will continue from current position.”一节
“Music system is stopped because a music playlist is modified.”一节
“Non-compliant device memory detected. Device memory is required for hardware acceleration.”一节
“Non-empty array of listeners specified for AddOutput() but uNumListeners is set to zero.”一节
“NX audio device notification registration failed, output format changes will not be detected.”一节
“Output bus ... not found. Make sure that the Init bank is loaded first.”一节
“Pending action was destroyed because a critical memory allocation failed.”一节
“Plug-in does not support Audio Objects bus configuration.”一节
“Portals cannot connect rooms that are in the same Reverb Zone hierarchy.”一节
“ReplaceOutput could not properly remove old output device.”一节
“Reset Playlist action on a continuous container is ignored.”一节
“Reset Playlist action with a game object specific scope is ignored on a global container.”一节
“Seek table required to seek in Opus sources. Please update conversion settings.”一节
“Segment look-ahead plus pre-entry duration is longer than previous segment in sequence.”一节
“Sound Engine was already initialized. New settings ignored.”一节
“Sound Engine is not initialized yet or Init bank has not been loaded. Function: ... ”一节
“Stinger could not be scheduled in this segment or was dropped.”一节
“Switch ... is bound to RTPC ... It can not be set directly.”一节
“Switch Group ... has no Switch Values at all. Switch container will do nothing.”一节
“System ran out of resources while loading plug-in dynamic library.”一节
“The Audio Device specified by AddOutput() or Init() could not be initialized.”一节
“The hardware-accelerated voice subsystem failed to initialize.”一节
“Transition not sample-accurate due to codec internal error.”一节
“Transition not sample-accurate due to incompatible audio formats.”一节
“Transition not sample-accurate due to incompatible encoding parameters.”一节
“Transition not sample-accurate due to mixed channel configurations.”一节
“Transition not sample-accurate due to source starvation.”一节
“Unsupported encoding, only PCM, ADPCM, and Vorbis are supported.”一节
“Warning: Bank contains rendered source effects which can't be edited in Wwise.”一节
“Wwise disconnected during transfer of file ... Sound will be terminated. Other errors may occur.”一节