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Properties in Wwise are grouped into logical tabs in the Primary Editor and logical categories in the Property Editor. Both editors are found in Object Tabs. Across all audio structures, the following tabs and categories have common properties:
“Metadata tab”一节:将元数据插件与对象关联。
“RTPC tab”一节创建和管理 Wwise 属性与游戏中参数之间的关系。
“States tab: Actor-Mixer Hierarchy objects”一节 to assign States to an object and define the characteristics of the object when a particular State is enabled.
“Routing category”一节 includes all the absolute properties, such as output routing.
Additionally, the following tabs and properties are common to objects across two of the three Project Explorer hierarchies:
“Effects tab: Actor-Mixer Hierarchy and music objects”一节 to add and adjust up to 255 Effect plug-ins on the object.
“Conversion category: Actor-Mixer Hierarchy and music objects”一节将转码设置应用于 Actor-Mixer 或 Interactive Music 层级结构中的若干个对象或源。
“Positioning category: Actor-Mixer Hierarchy and music objects”一节:通过扬声器声像摆位、衰减或更为复杂、精确的 3D 空间化定位来设置对象的听觉位置。
“HDR category: Actor-Mixer Hierarchy and music objects”一节定义 AActor-Mixer 或 Interactive Music 层级结构内对象的 HDR 属性。
“Advanced category: Actor-Mixer Hierarchy objects”一节定义 Actor-Mixer 层级结构内对象的高级播放优先级。