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If you plan to use the “External Source(外部源)”一节 plug-in you must specify the location of the External Sources List file. This is an XML file that specifies:
The location of the external audio files that can be associated with the External Source you created in Wwise.
用于转换每个文件的 Conversion Settings。
您还必须指定保存经过转码后的源的文件夹,以便 Wwise 声音引擎在运行时可以使用它们。The output folder path can also include environment variables as part of the path, for example, $(WWISESDK)
or $(TEMP)
.
You can override these project settings with the user settings of the SoundBank Manager. 请参阅 “Specifying user settings for external sources”一节。
To specify project settings for external sources:
在菜单栏中,点击 Project > Project Setting。
In the Project Settings dialog, switch to the “External Sources 选项卡”一节.
In the Input Path group, specify a folder where the External Sources List file (WSOURCES) is located by doing one of the following:
点击 External Sources List,然后输入外部资源列表文件所在的路径。
点击游戏平台的相应浏览按钮 [...],前往该平台外部资源列表文件的文件夹,然后点击 Open。
对工程中的各个有效平台重复执行步骤 3。
In the Output Path group, specify a folder where the converted external sources will be saved by doing one of the following:
点击 External Sources Output Folder 列表,并输入要保存音频文件的路径。
Click the browse button […] that corresponds to one of the game platforms to use the “Advanced Folder Picker”一节 to specify the folder where you want to save the converted audio files for that platform, and then click OK.
对各个平台执行步骤 5。
Click OK to close the Project Settings dialog.