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In the Routing category, you can define properties related to the output bus, as well as game-defined and user-defined auxiliary sends, and early reflections.
Routing | |||||||||||||
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Interface element |
描述 | ||||||||||||
Output Bus | |||||||||||||
Volume (to Output Bus) |
音量(连通至输出总线)。输出到音频总线时,信号的衰减或幅度。
Default value: 0 Range: -200 to 200 Units: dB | ||||||||||||
Low-pass Filter (to Output Bus) |
低通滤波器(连通至输出总线)。对输出到音频总线的信号使用低通滤波器。 声部低通滤波器。基于指定频率值针对高频进行衰减的递归滤波器。 其单位代表低通滤波的百分比,其中 0 表示无低通滤波(信号不受影响)而 100 表示最大衰减。 单位:% Default value: 0 Range: 0 to 100 | ||||||||||||
High-pass Filter (to Output Bus) |
高通滤波器(连通至输出总线)。对输出到音频总线的信号使用高通滤波器。 声部高通滤波器。基于指定频率针对低频进行衰减的递归滤波器。 其单位代表低高通滤波的百分比,其中 0 表示无高通滤波(信号不受影响)而 100 表示最大衰减。 单位:% Default value: 0 Range: 0 to 100 | ||||||||||||
Game-Defined Auxiliary Sends | |||||||||||||
Use game-defined aux sends |
Determines whether the object uses the game-defined auxiliary sends of the associated game object. A game-defined auxiliary send is a combination of an Auxiliary Bus and a send volume. If enabled, the object is affected by the values coming from the game for the following functions: Additionally, if the game has initialized Spatial Audio and sent Rooms and Portals data to Wwise, this option determines if the object sends to the Auxiliary Busses defined for Rooms and Portals based on the game object’s position. Refer to Understanding Sends for further details this option. Default value: false | ||||||||||||
Volume (Game-defined auxiliary sends) |
音量(游戏定义的辅助发送)。决定为该游戏对象设置的游戏定义的辅助发送音量的衰减。 使用此音量以偏置游戏定义的辅助发送值。
Default value: 0 Range: -200 to 200 Units: dB | ||||||||||||
Game-defined Auxiliary Sends LPF |
声部低通滤波器。基于指定频率值针对高频进行衰减的递归滤波器。 此滤波器的单位表示低通滤波的百分比,其中 0 表示无低通滤波(信号不受影响)而 100 表示最大衰减。 Default value: 0 Range: 0 to 100 | ||||||||||||
Game-defined Auxiliary Sends HPF |
声部高通滤波器。基于指定频率针对低频进行衰减的递归滤波器。 此滤波器的单位表示高通滤波的百分比,其中 0 表示无高通滤波(信号不受影响)而 100 表示最大衰减。 Default value: 0 Range: 0 to 100 | ||||||||||||
User-Defined Auxiliary Sends > Send 0, Send 1, Send 2, Send 3 | |||||||||||||
User Auxiliary Send |
决定此对象向哪个 Auxiliary Bus 发送音频数据。辅助发送只能以 Auxiliary Bus 为目标。 添加辅助发送的方法是:
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User-Defined Auxiliary Send Volume |
发送到 Auxiliary Bus 的信号衰减。
Default value: 0 Range: -200 to 200 Units: dB | ||||||||||||
User Auxiliary Send LPF |
用户辅助发送 LPF。对于通过 User Auxiliary Send (User-Defined Auxiliary Send 0 - 3) 之一发送至 Auxiliary Bus 的音频信号,所应用的 Low-Pass Filter 值。 Default value: 0 Range: 0 to 100 | ||||||||||||
User Auxiliary Send HPF |
用户辅助发送 HPF。对于通过 User Auxiliary Send (User-Defined Auxiliary Send 0 - 3) 之一发送至 Auxiliary Bus 的音频信号,所应用的 High-Pass Filter 值。 Default value: 0 Range: 0 to 100 | ||||||||||||
Early Reflections | |||||||||||||
Early Reflections Auxiliary Send |
早期反射辅助发送。在 Wwise Spatial Audio 中启用反射处理,并决定将此对象发送到哪条 Auxiliary Bus 来进行早期反射处理。 早期反射处理用于模拟声波在游戏内几何构造所定义的虚拟表面发生反弹的声学现象。Since the first few reflections convey the most spatial information to the listener, it is advantageous to process the early reflections separately (from the late reverb) and with more detail using the Reflect plug-in. To render early reflections, the Reflect plugin must be assigned to an effect slot on the Auxiliary Bus assigned to an early reflections send. 若未指定任何发送,则 Wwise Spatial Audio 将不针对声音计算早期反射路径。
添加辅助发送的方法是:
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Early Reflections Auxiliary Send Volume |
早期反射辅助发送音量。决定如何衰减发送到反射 Auxiliary Bus 的信号。此控件还会影响 API 指定的反射辅助发送的音量。
Default value: 0 Range: -200 to 200 Units: dB |