此 Integration 的各个版本分别与特定的 Unreal Engine 版本对应。Here is what has changed in the 2023.1.7 release of the integration (in addition to upgrading to the new Unreal build).
| 注記: 此 Integration 版本不支持实验性的 Unreal Engine 功能。 |
| 注記:
- 此 Integration 针对 Unreal Engine 5.2、5.3 和 5.4 编译,并且针对 Unreal Engine 5.4 进行了测试。
|
有关早期版本的信息,请参阅 过往版本的发行说明 章节。
Miscellaneous Changes
- WG-72922 The Wwise Browser now contains additional information about how to create the Root Output Path folder when the path is empty.
- WG-73556 Fixed: Wwise SDK for Switch SDK 18 is not copied to the
ThirdParty
folder when integrating through the Launcher.
Bug Fixes
- WG-70795 Fixed: External Sources with no default values are never loaded.
- WG-73486 Fixed: Attenuation Scaling Factor always uses the Default value.
- WG-73670 Fixed: Starting and stopping Play In Editor is slow when AudioLink cannot be properly initialized.
Fixes for Community-Reported Bugs
- WG-71047 Fixed: AnimNotify does not find attached AkComponent if the Component's Location is not at origin. The GetAkComponent Blueprint node has been deprecated and replaced by GetOrCreateAkComponent.
- WG-72807 Fixed: Compile errors occurred when building the Unreal Integration with clang-cl.
- WG-73018 Fixed:
AK_WWISE_SOUNDENGINE_SUBMINOR_VERSION
is now properly defined through the Wwise plug-in. Support for the "Span Count" memory settings now operate properly, which should significantly reduce the amount of memory reserved by Wwise for all non-media allocations.
- WG-73690 Fixed: Missing calls to parent components in some functions.
- WG-73717 Fixed: Linking errors when using
AkAudioBankGenerationHelper
methods.