此 Integration 的各个版本分别与特定的 Unreal Engine 版本对应。Here is what has changed in the 2022.1.15 release of the integration (in addition to upgrading to the new Unreal build).
| 注記: 此 Integration 版本不支持实验性的 Unreal Engine 功能。 |
| 注記:
- 此 Integration 针对 Unreal Engine 4.27、5.2、5.3 和 5.4 编译,并且针对 Unreal Engine 5.4 进行了测试。
- 弃用说明:未来的小版本将取消对 Unreal Engine 4.27 的支持。建议使用 Unreal Engine 5.2 或更高版本。
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此处提供了有关平台的特定信息:
有关早期版本的信息,请参阅 过往版本的发行说明 章节。
New Features
- WG-72409 Added a log to ShouldMove Reconcile Function for clarity.
- WG-72474 The Wwise Browser now prevents a WAAPI connection if the Root Output Paths in the Wwise and Unreal projects do not match.
Bug Fixes
- WG-69721 Fixed: Crash in error message translator when the Wwise Project Database is unavailable.
- WG-72202 Fixed: (Spatial Audio) There is no attenuation scaling factor for rooms.
- WG-72552 Fixed: Switch and State values do not appear in Data Structures.
Fixes for Community-Reported Bugs
- WG-70705 Fixed: Crash when exiting Play In Editor.
- WG-72653 Fixed: Crash during shutdown when calling WwiseUnrealHelper functions.
Documentation Improvements