版本
由于一个 Wwise 工程包含游戏音频的所有声音、属性和 SoundBanks,因此认真管理工程非常重要。
After the project is created, you can use your computer's file system to manage the project
and its project files. You can also open a project directly from its .wproj
file in the
project folder.
After you have opened a project in Wwise, you can manage it or create projects from the Project menu.
The Project Launcher dialog opens when you start Wwise or when you close a project. With the Project Launcher you can:
Browse the list of Recent Projects and open one by double-clicking it or by clicking Open Selection. To filter the list, click the search icon in the upper-right corner (Ctrl+F3).
Click Open Other to search for a project
file (.wproj
) on your computer.
Click New to create a new project.
New projects are created with the New Project dialog. You can access the New Project dialog from:
The Project Launcher: click New.
The menu bar: click Project > New (Ctrl+N).
The Wwise page of the Audiokinetic Launcher: see Wwise in the Launcher documentation.
In the New Project dialog, enter a Name. For other settings, see the following table for a complete reference to the New Project dialog.
单击 OK(确定)。
New Project dialog | ||||
---|---|---|---|---|
Interface element |
描述 | |||
Name |
The name of the new project. Each project name in Wwise must be unique. The following characters cannot be used: ':<>*?”|.%. The OK button becomes active after you enter a valid filename. | |||
Location |
If projects exist outside the default folder, their folders are listed in the drop down list. Click the browse button […] to browse to a folder to store the project.
| |||
Original files |
原始文件。导入至 Wwise 中的原始媒体文件将存储在该位置。You can keep the default, or click the browse button […] to navigate to a location where you want to create your | |||
Project 文件夹 |
The location of the new folder that will be created for the project. It is created by appending the Name to the Location. | |||
Platforms(平台) |
平台“Platform Manager”一节 的集成视图,不包含 Copy Settings(复制设置)选项,您可其中定义工程的平台。 Click Add for “Adding platforms”一节, Remove for “Removing platforms”一节, or Rename to change the name of any of the listed platforms you select. You can change your project's platforms later in the “Platform Manager”一节. To access it, from the menu bar, click Projects > Platform Manager (Shift+Alt+P). | |||
Import factory assets to project |
Imports selected assets to your project. Assets can include sound examples, Effect Presets, or plug-in media files. This step can be done later with “Import Factory Assets”一节. To access it, from the menu bar, click Project > Import Factory Assets. To filter the list, click the search icon in the upper-right corner (Ctrl+F3). | |||
Saves the new project, closes the New Project dialog, and opens the new project in Wwise. | ||||
Closes the New Project dialog without saving the project. |
You can open projects from the Wwise menu bar by clicking Project > Open (Ctrl+O) or from the Audiokinetic Launcher.
Before a project is opened, it is validated by Wwise. If there are XML syntax errors, the project does not load. If there are project inconsistencies, the Project Load Log dialog opens. 请参阅 “Resolving project inconsistencies”一节。
To use the Project Load Log dialog:
In the Project Load Log dialog, review the errors and how they were fixed. To filter the list, click the search icon in the upper-right corner (Ctrl+F3).
Click Accept to accept the suggested fixes and load the project.
Save the project. Fixes that were made are saved only when you save the project.
If your project is slow to load, you can unload certain Work Units, keeping only those that you are working on. 请参阅 “Loading/unloading Work Units from your project”一节。
After the project is loaded, you can consult all the Project Load Log entries in the “Project Load 选项卡”一节 of the Logs view.
To close a project
From the menu bar, click Project > Close. The project is closed and the Project Launcher opens. If you have deleted objects in your project, the associated audio files are not deleted when you close the project. To delete them, clear your cache. See “Clearing your cache”一节.
To save a project, from the menu bar, click Project > Save (Ctrl+S).
If the project contains unsaved content, there will be an asterisk beside its name in the Wwise title bar. In the Project Explorer, there will also be an asterisk beside any Work Units that contain unsaved content.
If a Work Unit is read-only on your file system, you can modify it in Wwise, but you can't save it with the Project > Save command. This command saves the rest of the project, but any read-only objects retain their asterisks denoting unsaved content. 在开始处理 Work Unit 之前,请确保更改可以被保存。在使用版本控制系统管理工程文件时,请记住需要 checkout 工程文件才能保存这些文件。For more information on saving project files that are managed by a source control system, see “Saving your project when using Perforce”一节.