版本
Audio Device Editor(音频设备编辑器)中包含一系列与 Audio Device 关联的属性。您可以实时修改其中的很多属性,并使用编辑器的 Effects(效果器)选项卡插入效果器。
下表列出并描述了 System Audio Device 所对应 Audio Device Editor 中包含的所有界面元素。
General | ||||
---|---|---|---|---|
界面元素 |
描述 | |||
[name] |
名称。Audio Device 的名称。 | |||
(Object Color) |
显示对象的颜色。单击图标可打开颜色选择器。 选择一种颜色并将其应用于对象。在为对象选择某种颜色时,会在选定方块上显示调色板图标,并在右下角标注黄色三角(如图所示)。 若要沿用父对象的颜色,请选中颜色选择器最左侧的方块。 | |||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. 如勾选,则包含该元素。如未勾选,则不会包含该元素。 To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | |||
(Show references) |
指示工程中有多少元素包含对对象的直接引用。若存在对对象的引用,则图标显示为橙色;若不存在此类引用,则图标显示为灰色。 通过单击该按钮,可打开 “Reference View 视图”一节,并在 References to:(引用:)字段中查看对象的名称。 | |||
Notes |
备注。有关 Audio Device 的其他信息。 | |||
设置 Audio Device Editor 中选定标签页的显示方式。默认情况下,整体面板中仅显示一个选定标签页。不过,您可以通过单击分隔器按钮将面板沿横向或纵向一分为二,显示两个不同的标签页。当前所选选项将以高亮背景色显示。
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打开搜索框,在其中输入标准字母和数字会筛选掉视图中不相匹配的元素。阅读 “Using tables”一节 了解详细信息。 点击搜索图标左侧的 Close(关闭)图标,以关闭搜索字段并删除筛选器。
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Allow 3D Audio |
When selected, gives permission to the Audio Device to attempt to activate the 3D Audio features of the endpoint. Deselect this option to opt out of all 3D audio features.
Refer to Understanding Object-Based Audio for further details. Default value: false | |||
Main Mix Configuration for Binauralization |
When 3D audio is activated, this is the channel configuration assigned to the Main Mix when the endpoint is using 3D Audio technology optimized for binauralization, for example, when the user is using headphones. Default value: Use Game-Defined Settings | |||
Main Mix Configuration for Home Theater |
When 3D audio is activated, this is the channel configuration assigned to the Main Mix when the endpoint is using 3D Audio technology optimized for a physical home theater setup. Default value: Use Game-Defined Settings | |||
Allow System Audio Objects |
When 3D audio is activated, selecting this option allows the Audio Device to send System Audio Objects to the endpoint if the endpoint supports a number of Audio Objects greater than the specified threshold, (i.e., the value of Minimum System Audio Objects Required). Deselect this option to opt out of sending individual System Audio Objects. When deselected, Audio Objects are mixed to the Main Mix, while keeping their spatial characteristics. The resulting spatial accuracy will depend on the configuration of the Main Mix. Default value: true | |||
Minimum System Audio Objects Requirement |
Defines the minimum number of System Audio Objects that the endpoint must support for the sound engine to produce System Audio Objects. You can use this property to ensure a certain level of capacity for the system’s 3D audio. For example, setting this value to 50 will effectively disable the use of System Audio Objects for any platform that does not support at least 50 concurrent Audio Objects. This avoids the situation where attempting to play more objects than the system supports causes some of them to be mixed differently. When this occurs, the audio will sound different on each play. Therefore, you should set this value slightly higher than the number of System Audio Objects your game will play at any one time. Default value: 32 Range: 0 to 65535 | |||
Override Color |
不沿用颜色。启用 Color 滑块以便更改所选对象的色块。 Default value: false | |||
Color |
参见上述说明。 | |||
Inclusion |
参见上述说明。 | |||
Audio > Effects |
音频 > 效果器。可插入或旁通的效果器。 | |||
Device Info | ||||
Is 3D Audio Active | 已激活 3D Audio。指示终端是否激活了 3D Audio 功能。 | |||
Is Passthrough Active |
已激活直通。指示终端是否接收单独的 Passthrough Mix 以在终端旁通 3D 音频处理。 | |||
Available System Audio Objects |
可用系统音频对象。终端支持的 System Audio Object 数量。 | |||
System Audio Objects Used |
已用系统音频对象。当前正在播放的 System Audio Object 的数量。 | |||
Main Mix Channel Configuration |
主混音声道配置。发送到系统终端的 Main Mix 的声道配置。 | |||
Passthrough Channel Configuration |
直通声道配置。发送到系统终端的 Passthrough Mix 的声道配置。 | |||
Main Mix Buffer Size |
主混音缓冲区大小。每个音频帧的采样数。 |