版本

menu_open
Wwise Unreal Integration Documentation
Release Notes 2016.1.0 (Update to UE4.12)

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the 2016.1.0 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.11.2 - Wwise 2016.1

  • Added support for UE4.12
  • WG-29917 Fixed: Fixed a case where the attenuation radius of AkAmbientSounds did not show up in the Editor window.
  • WG-30000 Fixed: Changed meta properties of StartAllAmbientSounds and StopAllAmbientSounds.
  • WG-30012 Fixed: Show project supported platforms as "Available Platforms" in the "Generate Sound Banks" window.
  • WG-30014 Fixed: Fixed a crash when starting a Play in Editor session that uses a dedicated server.
  • WG-30031 Fixed: Removed usage of the World global pointer.
  • WG-30205 Fixed: On the Mac platform, the Wwise.app path may now contain spaces.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅