void(* LocalOutputFunc)(ErrorCode in_eErrorCode, const AkOSChar *in_pszError, ErrorLevel in_eErrorLevel, AkPlayingID in_playingID, AkGameObjectID in_gameObjID)
Function prototype of local output function pointer.
static void SetLocalOutputFunc(AkUInt32 in_uErrorLevel, AK::Monitor::LocalOutputFunc in_pMonitorFunc)
Sets the localoutputfunc
static void AddTranslator(AkErrorMessageTranslator *in_errorMessageTranslator, bool in_overridePreviousTranslator)
AkUInt32 AkUniqueID
Unique 32-bit ID
static void ResetTranslator()
virtual ~AkWwiseErrorHandler()
ErrorHandler class destructor.
uint64_t AkUInt64
Unsigned 64-bit integer
static void Execute(AK::Monitor::ErrorCode in_eErrorCode, const AkOSChar *in_pszError, AK::Monitor::ErrorLevel in_errorLevel, AkPlayingID in_pID, AkUInt64 in_gId, AkUniqueID in_sId, char *in_args, AkUInt32 in_uArgSize, AkOSChar *out_pBuffer=nullptr, AkUInt32 in_BufferSize=0)
Translate and then send back the translated message to the sound engine via it's m_funcLocalOutput
uint32_t AkUInt32
Unsigned 32-bit integer
static AkUInt32 GetLocalOutputErrorLevel()
AkUInt32 AkPlayingID
Playing ID
static AK::Monitor::LocalOutputFunc GetLocalOutputFunc()
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