版本

menu_open
Wwise SDK 2023.1.8
AkReverbEstimation.h
#define AkMin(x1, x2)
Audiokinetic namespace
@ AK_Fail
The operation failed.
Definition: AkTypes.h:134
#define AK_EXTERNAPIFUNC(_type, _name)
AKRESULT
Standard function call result.
Definition: AkTypes.h:131
AKSOUNDENGINE_API AkReal32 EstimateHFDamping(AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures)
AKSOUNDENGINE_API AKRESULT EstimateT60Decay(AkReal32 in_volumeCubicMeters, AkReal32 in_surfaceAreaSquaredMeters, AkReal32 in_environmentAverageAbsorption, AkReal32 &out_decayEstimate)
float AkReal32
32-bit floating point
@ AK_Success
The operation was successful.
Definition: AkTypes.h:133
AKSOUNDENGINE_API AKRESULT EstimateTimeToFirstReflection(AkVector in_environmentExtentMeters, AkReal32 &out_timeToFirstReflectionMs, AkReal32 in_speedOfSound=343.0f)
#define AK_SA_MIN_ENVIRONMENT_SURFACE_AREA
AkReal32 Y
Y Position
Definition: AkTypes.h:405
float CalculateSlope(const AkAcousticTexture &texture)
AkReal32 X
X Position
Definition: AkTypes.h:404
#define AKASSERT(Condition)
Definition: AkAssert.h:67
AkReal32 Z
Z Position
Definition: AkTypes.h:406
void GetAverageAbsorptionValues(AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures, AkAcousticTexture &out_average)
Calculate average absorption values using each of the textures in in_textures, weighted by their corr...
3D vector for some operations in 3D space. Typically intended only for localized calculations due to ...
Definition: AkTypes.h:362

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅