版本

menu_open
警告:系统已根据您所用大版本 (2023.1.8.8601) 自动跳转至最新文档。若想访问特定版本的文档,请从 Audiokinetic Launcher 下载离线文档,并在 Wwise 设计程序中勾选 Offline Documentation 选项。
Wwise Unity Integration Documentation

This component represents a sound object in your scene and tracks its position and other game syncs such as Switches, RTPCs, and environment values. You can add this to any object that emits sound, and it is added to any object to which an AkAudioListener is attached. If it is not present, Wwise adds it automatically, with the default values, to any Unity Game Object that is passed to Wwise. 更多...

继承自 MonoBehaviour .

Public 成员函数

virtual UnityEngine.Vector3 GetPosition ()
 
virtual UnityEngine.Vector3 GetForward ()
 
virtual UnityEngine.Vector3 GetUpward ()
 

Public 属性

bool isEnvironmentAware = true
 Indicates whether the object is affected by environmental changes. Set to false if the object is not affected in order to save some unnecessary calls. The default value is true. 更多...
 
AkGameObjPositionOffsetData m_positionOffsetData
 When not set to null, the position is offset relative to the Game Object position by the Position Offset 更多...
 

详细描述

This component represents a sound object in your scene and tracks its position and other game syncs such as Switches, RTPCs, and environment values. You can add this to any object that emits sound, and it is added to any object to which an AkAudioListener is attached. If it is not present, Wwise adds it automatically, with the default values, to any Unity Game Object that is passed to Wwise.

参见

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅