此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed between the 2017.1.3.6377.732 and the 2017.1.4.6407.760 release of the integration (in addition to upgrading to the new Unreal build).
Unreal Engine 4.15/4.16/4.17/4.18 - Wwise 2017.1.4.6407.760
- WG-33333 Removed obsolete code that tried to handle global focus.
- WG-34745 Reduced Lower Engine memory pool size on mobile platforms.
- WG-34879 Exposed the collision channel used for occlusion line trace in AkComponent's properties.
- WG-35035 Ensured setting the occlusion refresh interval to 0 from Blueprint correctly disables the feature.
- WG-35104 In a multiplayer scenario, listeners are now properly handled.
- WG-35463 Fixed: Portals not working on 32-bit platforms.
- WG-35473 Now register game objects only when the world is valid.
- WG-35614 Removed coordinates conversion. 有关详细信息,请参阅 迁移到新的坐标系 章节。