版本

menu_open
警告:系统已根据您所用大版本 (2023.1.8.8601) 自动跳转至最新文档。若想访问特定版本的文档,请从 Audiokinetic Launcher 下载离线文档,并在 Wwise 设计程序中勾选 Offline Documentation 选项。
Wwise Unreal Integration Documentation
Release Notes 2015.1.7

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the 2015.1.7 release of the integration (in addition to upgrading to the new Unreal build).

Unreal Engine 4.12 - Wwise 2015.1.7

  • WG-29917 Fixed: Fixed a case where the attenuation radius of AkAmbientSounds did not show up in the Editor window.
  • WG-29991 Added AkEvent String Input Field to AkAmbientSound.
  • WG-29997 Suppressed duplicate "LogAkAudio: StopAll API called" entries in the output log.
  • WG-30000 Fixed: Changed meta properties of StartAllAmbientSounds and StopAllAmbientSounds.
  • WG-30012 Fixed: Match the list of available platforms for SoundBank generation to the Supported Platforms under the Unreal project settings.
  • WG-30014 Fixed: Fixed a crash when starting a Play in Editor session that uses a dedicated server.
  • WG-30031 Fixed: Removed usage of the World global pointer.
  • WG-30218 Fixed: Crash when connecting the Wwise Profiler to the Android platform.
  • WG-30255 Fixed: UE4 crash when adding key to Ak Event Track in Matinee.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅