此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the 2015.1.7 release of the integration (in addition to upgrading to the new Unreal build).
Unreal Engine 4.12 - Wwise 2015.1.7
- WG-29917 Fixed: Fixed a case where the attenuation radius of
AkAmbientSounds
did not show up in the Editor window.
- WG-29991 Added
AkEvent String Input Field
to AkAmbientSound
.
- WG-29997 Suppressed duplicate "LogAkAudio: StopAll API called" entries in the output log.
- WG-30000 Fixed: Changed meta properties of
StartAllAmbientSounds
and StopAllAmbientSounds
.
- WG-30012 Fixed: Match the list of available platforms for SoundBank generation to the Supported Platforms under the Unreal project settings.
- WG-30014 Fixed: Fixed a crash when starting a Play in Editor session that uses a dedicated server.
- WG-30031 Fixed: Removed usage of the
World
global pointer.
- WG-30218 Fixed: Crash when connecting the Wwise Profiler to the Android platform.
- WG-30255 Fixed: UE4 crash when adding key to
Ak Event Track
in Matinee.