Set the diffraction order for geometric path calculation. The diffraction order indicates the number of edges a sound can diffract around. A higher number requires more CPU resources but results in paths found around more complex geometry. Set to 0 to globally disable geometric diffraction processing.
- 参见
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- 参数
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in_uDiffractionOrder | Number of diffraction edges to consider in path calculations. Valid range [0,8] |
in_bUpdatePaths | Set to true to clear existing diffraction paths and to force the re-computation of new paths. If false, existing paths will remain and new paths will be computed when the emitter or listener moves. |