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Wwise SDK 2023.1.6
Understanding playback limit and priority

If a large number of sounds in a game are playing at the same time, the hardware might not have sufficient resources to handle all of them. 为了有效地管理播放声音的数量,您必须决定同时可以播放多少个声音,以及优先播放哪些声音。

In Wwise, there are two main properties that can help you determine which sounds are played in the game:

  • Playback limit: specifies the maximum number of sound instances that can be played at any one time.
  • Playback priority: specifies the relative importance of sound objects.

When the number of triggered sounds exceeds the playback limit, sounds are killed, starting with the lowest-priority sounds.

另外,还可将声音设为在达到播放限值时使用虚声部设置。These settings include an option to continue playing sounds that exceed the limit. However, when the virtual behavior of too many sounds is set to Continue to play, performance could suffer.

These advanced playback settings are defined in Wwise Authoring by the sound designer.

For more information on these settings and their effects on playback, see Managing Priority.


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