Wwise SDK 2023.1.6
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Game object information available to plugins. 更多...
#include <IAkPlugin.h>
Public 成员函数 | |
virtual AkGameObjectID | GetGameObjectID () const =0 |
Get the ID of the game object. 更多... | |
virtual AkUInt32 | GetNumEmitterListenerPairs () const =0 |
virtual AKRESULT | GetEmitterListenerPair (AkUInt32 in_uIndex, AkEmitterListenerPair &out_emitterListenerPair) const =0 |
virtual AkUInt32 | GetNumGameObjectPositions () const =0 |
virtual AKRESULT | GetGameObjectPosition (AkUInt32 in_uIndex, AkSoundPosition &out_position) const =0 |
virtual SoundEngine::MultiPositionType | GetGameObjectMultiPositionType () const =0 |
virtual AkReal32 | GetGameObjectScaling () const =0 |
virtual bool | GetListeners (AkGameObjectID *out_aListenerIDs, AkUInt32 &io_uSize) const =0 |
virtual AKRESULT | GetListenerData (AkGameObjectID in_uListener, AkListener &out_listener) const =0 |
virtual AKRESULT | GetDistanceProbe (AkGameObjectID in_uListener, AkWorldTransform &out_position) const =0 |
Protected 成员函数 | |
virtual | ~IAkGameObjectPluginInfo () |
Virtual destructor on interface to avoid warnings. 更多... | |
Game object information available to plugins.
在文件 IAkPlugin.h 第 101 行定义.