Wwise SDK 2023.1.8
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Retrieves the loaded media at a specific profiler capture time. This data can also be found in the Advanced Profiler, under the Loaded Media tab. To ensure the Loaded Media data is received, refer to ak.wwise.core.profiler.enableProfilerData.
名称 | 类型 | 说明 |
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time * | one of: | Time in milliseconds to query for media, or a Time Cursor from which to acquire the time. User Time Cursor 可由用户操控,Capture Time Cursor 代表当前捕获的最新时间。 |
integer | 范围:[0,*] | |
string | 识别其中一种全局性能分析器光标。可能的值:
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(必填 *)
名称 | 类型 | 说明 |
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return * | array | Array of Loaded Media. |
return [...] | object | Information about a media file loaded into memory as a result of the PrepareEvent() and PrepareGameSyncs() functions. |
return[...].mediaId | integer | The short ID of the media file |
return[...].fileName | string | The name of the media file. |
return[...].format | string | The audio format of the media file. |
return[...].size | integer | The size (in bytes) of the media file. |
return[...].soundBank | string | The name of the SoundBank that contains the media file. |
(必填 *)
有关 Wwise Authoring API 的详细信息,请参阅 使用 Wwise Authoring API(WAAPI) 章节。