版本

menu_open
警告:系统已根据您所用大版本 (2023.1.7.8574) 自动跳转至最新文档。若想访问特定版本的文档,请从 Audiokinetic Launcher 下载离线文档,并在 Wwise 设计程序中勾选 Offline Documentation 选项。
Wwise SDK 2023.1.7

◆ SetContainerHistory()

AKSOUNDENGINE_API AKRESULT AK::SoundEngine::SetContainerHistory ( AK::IReadBytes in_pBytes)

Restores the playback history of container structures. This function will read history data from the passed-in stream reader interface, and apply it to all currently loaded containers and instantiated game objects. Game objects are matched by ID. History for unloaded structures and unknown game objects will be skipped.

备注
This function acquires the main audio lock, and may block the caller for several milliseconds.
返回
  • AK_Success if successful
  • AK_InsufficientMemory if not enough memory is available for IReadBytes operation
参见
参数
in_pBytesPointer to IReadBytes interface used to load the history.

此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅