Restores the playback history of container structures. This function will read history data from the passed-in stream reader interface, and apply it to all currently loaded containers and instantiated game objects. Game objects are matched by ID. History for unloaded structures and unknown game objects will be skipped.
- 返回
AK_Success
if successful
AK_InsufficientMemory
if not enough memory is available for IReadBytes operation
- 参见
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- 参数
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in_pBytes | Pointer to IReadBytes interface used to load the history. |