Wwise SDK 2023.1.7
|
#include <IAkPlugin.h>
Public 成员函数 | |
virtual void | Execute (const AkAudioObjects &io_objects)=0 |
Public 成员函数 继承自 AK::IAkEffectPlugin | |
virtual AKRESULT | Init (IAkPluginMemAlloc *in_pAllocator, IAkEffectPluginContext *in_pEffectPluginContext, IAkPluginParam *in_pParams, AkAudioFormat &io_rFormat)=0 |
Public 成员函数 继承自 AK::IAkPlugin | |
virtual AKRESULT | Term (IAkPluginMemAlloc *in_pAllocator)=0 |
virtual AKRESULT | Reset ()=0 |
virtual AKRESULT | GetPluginInfo (AkPluginInfo &out_rPluginInfo)=0 |
virtual bool | SupportMediaRelocation () const |
virtual AKRESULT | RelocateMedia (AkUInt8 *, AkUInt8 *) |
额外继承的成员函数 | |
Protected 成员函数 继承自 AK::IAkEffectPlugin | |
virtual | ~IAkEffectPlugin () |
Virtual destructor on interface to avoid warnings. 更多... | |
Protected 成员函数 继承自 AK::IAkPlugin | |
virtual | ~IAkPlugin () |
Virtual destructor on interface to avoid warnings. 更多... | |
In-place Object Processor plug-in interface. Implement this interface when your plugin returns both AkPluginInfo::bCanProcessObjects and AkPluginInfo::bIsInPlace set to true. In-place object processors just modify objects' audio or metadata, but do not destroy objects create additional output objects. An object processor may be initialized with an Object configuration, or any channel configuration, depending on the configuration of its input. It is not allowed to change the channel configuration in Init.
在文件 IAkPlugin.h 第 830 行定义.