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2023.1.14.8770
2024.1.6.8842
2023.1.14.8770
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.6.8842
2023.1.14.8770
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2023.1.14
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#include <AkCommonDefs.h>
Public 属性 | |
AkChannelConfig | channelConfig {} |
Channel configuration of the main mix. 更多... | |
AkUInt32 | uMaxSystemAudioObjects = 0 |
Maximum number of System Audio Objects that can be active concurrently. A value of zero indicates the system does not support this feature. 更多... | |
AkUInt32 | uAvailableSystemAudioObjects = 0 |
How many System Audio Objects can currently be sent to the sink. This value can change at runtime depending on what is playing. Can never be higher than uMaxSystemAudioObjects. 更多... | |
bool | bPassthrough = false |
Separate pass-through mix is supported. 更多... | |
bool | bMultiChannelObjects = false |
Can handle multi-channel objects 更多... | |
Structure containing information about system-level support for 3D audio. "3D Audio" refers to a system's ability to position sound sources in a virtual 3D space, pan them accordingly on a range of physical speakers, and produce a binaural mix where appropriate. We prefer "3D Audio" to "Spatial" to avoid ambiguity with spatial audio, which typically involves sound propagation and environment effects.
在文件 AkCommonDefs.h 第 430 行定义.