Wwise SDK 2022.1.18
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Base type for ID's used by Wwise spatial audio.
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#include <AkSpatialAudioTypes.h>
Public 成员函数 | |
constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. 更多... | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID 更多... | |
bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. 更多... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 更多... | |
operator AkUInt64 () const | |
Public 属性 | |
AkUInt64 | id |
Base type for ID's used by Wwise spatial audio.
在文件 AkSpatialAudioTypes.h 第 95 行定义.