Wwise SDK 2022.1.18
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#include <AkSpatialAudioTypes.h>
Public 成员函数 | |
constexpr | AkRoomID () |
Default constructor. Creates an invalid ID. 更多... | |
AkRoomID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... | |
AkRoomID (const void *ptr) | |
Conversion from a pointer to a AkRoomID 更多... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used to convert AkRoomID's to AkGameObjectIDs. 更多... | |
Public 成员函数 继承自 AkSpatialAudioID | |
constexpr | AkSpatialAudioID () |
Default constructor. Creates an invalid ID. 更多... | |
AkSpatialAudioID (AkUInt64 _id) | |
Construct from a 64-bit int. 更多... | |
AkSpatialAudioID (const void *ptr) | |
Conversion from a pointer to a AkSpatialAudioID 更多... | |
bool | operator== (AkSpatialAudioID rhs) const |
bool | operator!= (AkSpatialAudioID rhs) const |
bool | operator< (AkSpatialAudioID rhs) const |
bool | operator> (AkSpatialAudioID rhs) const |
bool | operator<= (AkSpatialAudioID rhs) const |
bool | operator>= (AkSpatialAudioID rhs) const |
bool | IsValid () const |
Determine if this ID is valid. 更多... | |
AkGameObjectID | AsGameObjectID () const |
Conversion function used internally to convert from a AkSpatialAudioID to a AkGameObjectID. 更多... | |
operator AkUInt64 () const | |
静态 Public 成员函数 | |
static AkRoomID | FromGameObjectID (AkGameObjectID in_fromGameObject) |
Conversion function used to convert to AkGameObjectIDs to AkRoomID. 更多... | |
额外继承的成员函数 | |
Public 属性 继承自 AkSpatialAudioID | |
AkUInt64 | id |
Spatial Audio Room ID type. This ID type exists in the same ID-space as game object ID's. The client is responsible for not choosing room ID's that conflict with registered game objects' ID's. Internally, the spatial audio rooms and portals API manages registration and un-registration of game objects that represent rooms using AkRoomID's provided by the client; AkRoomID's are converted to AkGameObjectID's by calling AsGameObjectID().
在文件 AkSpatialAudioTypes.h 第 130 行定义.