版本

menu_open
Wwise SDK 2022.1.18
AkJobMgrSettings结构体 参考

Settings for the Sound Engine's internal job manager 更多...

#include <AkSoundEngine.h>

Public 类型

typedef void(* FuncRequestJobWorker) (AkJobWorkerFunc in_fnJobWorker, AkJobType in_jobType, AkUInt32 in_uNumWorkers, void *in_pClientData)
 Callback function prototype definition used for handling requests from JobMgr for new workers to perform work. 更多...
 

Public 属性

FuncRequestJobWorker fnRequestJobWorker
 Function called by the job manager when a new worker needs to be requested. When null, all jobs will be executed on the same thread that calls RenderAudio(). 更多...
 
AkUInt32 uMaxActiveWorkers [AK_NUM_JOB_TYPES]
 The maximum number of concurrent workers that will be requested. Must be >= 1 for each jobType. 更多...
 
AkUInt32 uNumMemorySlabs
 Number of memory slabs to pre-allocate for job manager memory. At least one slab per worker thread should be pre-allocated. Default is 1. 更多...
 
AkUInt32 uMemorySlabSize
 Size of each memory slab used for job manager memory. Must be a power of two. Default is 8K. 更多...
 
void * pClientData
 Arbitrary data that will be passed back to the client when calling FuncRequestJobWorker 更多...
 

详细描述

Settings for the Sound Engine's internal job manager

在文件 AkSoundEngine.h186 行定义.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅