此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed between the 2018.1.1.6727.1082 and the 2018.1.2.6762.1124 release of the integration (in addition to upgrading to the new Unreal build).
Unreal Engine 4.19/4.20 - Wwise 2018.1.2.6762.1124
- WG-37990 Fixed: (Xbox One) Crash when loading large SoundBank in a packaged game not using PAK files.
- WG-38420 Fixed: Crash when Sequencer AkAudioEvent section is garbage collected while playing.
- WG-38693 已修复:(WAAPI) 在将 AkAutobahn 用于多个集成包和示例时出现争用问题。
- WG-39055 Fixed: Display issue where waveform in Sequencer sections would render over text.
- WG-39091 Fixed: Made
RoomComponent
and LateReverbComponent
compatible with level streaming.
- WG-39097 Fixed: Removed build warnings about missing samples folder.
- WG-39115 Fixed: Obstruction refresh issue on Portals.
- WG-39170 Fixed: Invalid argument passed to
UnloadBank
.
- WG-39219 Fixed: WAAPI reconnection issue when Wwise Authoring is quickly restarted.
- WG-39301 Fixed:
CancelEventCallbackCookie
does not properly use user-supplied cookies to cancel.
- WG-39334 Re-enabled Opus codec on Android and Mac.
- WG-39393 Fixed: (Switch) Invalid State Group ID.
- WG-39604 Fixed: Added description to
PostAndWaitForEndOfEvent
.