此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the 2018.1.0.6714.1065 release of the integration (in addition to upgrading to the new Unreal build).
Unreal Engine 4.19/4.20 - Wwise 2018.1.0.6714.1065
- Added support for Unreal Engine 4.20.
- WG-30002 Added support for audio input using the Wwise Audio Input plug-in. 请参阅 Providing Audio Input to Wwise 。
- WG-33507 Exposed Event and SoundBank callbacks to Blueprint. See 在 Blueprint 中使用回调 for more information.
- WG-34570 Added ability to register to the global callback via delegates.
- WG-35615 At sound engine initialization time the floor plane can be set using a new value in
AkInitSettings
. The Audiokinetic Unreal integration sets this value, in AkAudioDevice.cpp, to use X-Y as the floor plane.
- WG-38608 Added experimental support for Lumin.
- WG-38676 Fixed: Changing Spatial Audio Volume shape makes Unreal Editor freeze.