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2022.1.18.8567
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2022.1.18
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依据规定限值削减内存用量并不是一件容易的事。以下是帮助降低内存占用的几个技巧:
Object 内存用量直接受内存中加载的声音和 Event 数量以及游戏对象数量影响。它包含工程中用于实现声音设计的行为所必需的对象的所有属性。它还包含所有游戏对象及其相关信息(游戏同步器值、位置、朝向等)。加载的 SoundBank 越多,所需分配的内存就越多。所需的大小完全取决于在一个场景、关卡、地图、游戏区域等中可能播放的声音数量。您可以采用以下做法来减少这些内存分配:
Processing 类别中的内存用于播放声音。它包含用于解压缩、应用效果器和对音频源做混音的缓冲区。它直接受到同时播放的声音数量的影响。它还受到同时使用的效果器数量和类型的影响。为了节省内存,您需要考虑想同时听到多少声音。某些游戏中很少有超过10种声音的场景,而别的游戏的场景中则可能有数百个声音。您需要考虑最坏的情况。
作为参照指南,我们对一些游戏执行了性能分析(在Xbox One 上),并获得了以下数据:
为了降低处理所需的内存用量,您需要减少同时播放的声部数。通过以下方式可以做到这一点:
info | 备注: 您还可以对总线也设置限制。 |
info | 备注: 您可以在运行时以编程的方式更改音量阈值。您可以在游戏中 CPU 运算更繁重的位置使用此设置,以将更多的声部发送到“低于音量阈值”的状态。 |
SoundBank 占用的内存量几乎都取决于 SoundBank 中的声音数据。控制媒体所占用的内存量可通过以下方式来做到:
If your Memory Manager integration relies on Wwise's integration of rpmalloc, it might be desirable to adjust AK::MemSettings::uVMSpanCount
and AK::MemSettings::uDeviceSpanCount
in order to reduce the amount of memory reserved by the system. There are three options available for these settings, which provide different trade-offs for CPU and Memory use: AkSpanCount_Small
, AkSpanCount_Medium
, and AkSpanCount_Huge
.
AkSpanCount_Huge
is the default value, which offers the best CPU performance by reducing the number of calls made to AkMemSettings::pfAllocVM
, but also because in supported integrations, and on some platforms, memory mappings can be made using 2MiB pages, instead of 4KiB or 16KiB pages. Utilization of 2MiB pages can reduce the number of translation lookaside buffer (TLB) misses during sound engine execution, and help improve overall CPU performance.
AkSpanCount_Small
adjusts the amount of memory requested at any given time to be as low as 64KiB. This can reduce the amount of memory reserved by Wwise, but can increase the amount of CPU usage due to an increase in calls to AkMemSettings::pfAllocVM
. Depending on your implementation of the AkMemSettings::pfAllocVM
callback, this might also prevent the usage of 2MiB pages for memory mappings.
AkSpanCount_Medium
balances memory and CPU usage, by requesting memory blocks as low as 512KiB. This can reduce the number of calls to AkMemSettings::pfAllocVM
compared to AkSpanCount_Small
, but still might prevent the usage of 2MiB pages for memory mappings.
info | 备注: If your implementation of AkMemSettings::pfAllocVM provides blocks of pre-mapped memory, and rarely invokes a system call for a new memory mapping, we strongly recommend that you use a setting of AkSpanCount_Small because the relative cost of calls to AkMemSettings::pfAllocVM should be greatly reduced, and your pre-mapped memory might already be using 2MiB pages. |