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Wwise Unreal Integration Documentation
March 2014 - Wwise v2013.2.6

此 Integration 的各个版本分别与特定的 Unreal Engine 4 版本对应。Here is what has changed in the Unreal Engine March 2014 release of the integration (in addition to upgrading to the new Unreal build).

March 2014 - Wwise v2013.2.6

  • Visual Studio 2013 is now used by default. Please refer to the 平台要求 page for more details.
  • UI-146 Fixed: Fixed non-unity build compilation errors.
  • UI-147 Fixed:
    • Verify the SoundEngine is initialized in the AkComponent tick function;
    • Properly set the collision channel name for AkReverbVolumes;
    • Avoid loading banks in a commandlet;
    • Removed the automatic bank creation mechanism.
  • UI-148 Fixed: Use "Get Player Controller" in the RTPCDemo Blueprint to ensure sound keeps playing when transitioning between "Simulate" and "Possess" modes in Editor.

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